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Paul Atreides Character Design for Animated Series

Paul Atreides character design creation run-down for Dune animated series.

First I lay down the brief for the project. I do a research and find references and make a moodboard.

First I lay down the brief for the project. I do a research and find references and make a moodboard.

I drew thumbnails and silhouettes for the first read to see which general shape would look best. Since this character appears in two different environments, I am working on both appearances.

I drew thumbnails and silhouettes for the first read to see which general shape would look best. Since this character appears in two different environments, I am working on both appearances.

Working within the chosen silhouette I created a few sketches of possible designs.

Working within the chosen silhouette I created a few sketches of possible designs.

With a chosen design I start working with color according to the overall atmosphere of the product.

With a chosen design I start working with color according to the overall atmosphere of the product.

Next I move on to details and create a more precise look of the character, starting with a head turnaround.

Next I move on to details and create a more precise look of the character, starting with a head turnaround.

For both variations of the character appearance.

For both variations of the character appearance.

Continuing the work with character's head, I create an expression sheet as a reference point for animators.

Continuing the work with character's head, I create an expression sheet as a reference point for animators.

Then I move to on costume details, including the choice of materials. Finally, do a detailed turnaround of the character.

Then I move to on costume details, including the choice of materials. Finally, do a detailed turnaround of the character.